PodcastsRank #42893
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TechnologyPodcastsLeisureGamesEN-USunited-statesSeveral times per week
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Your weekly dose of Gaming, Technology, and Play. Michael, Michael, and Andy have been podcasting since 2007, looking at the world of Technology, AR/VR, AI, Mobile, and Play. We search the web each week for interesting topics, and also talk about things our listeners share with us online at @gamesatwork_biz
Top 85.8% by pitch volume (Rank #42893 of 50,000)Data updated Feb 10, 2026

Key Facts

Publishes
Several times per week
Episodes
52
Founded
N/A
Category
Technology
Number of listeners
Private
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Public snapshot
Audience: Under 4K / month
Canonical: https://podpitch.com/podcasts/games-at-work-dot-biz
Cadence: Active weekly
Reply rate: Under 2%

Latest Episodes

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e541 — Invisible Llamas

Mon Feb 02 2026

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edited picture from Lars H Knudsen: https://www.pexels.com/photo/a-close-up-shot-of-a-llama-7845603/ Published 2 February 2026 e541 with Michael and Michael – Stories and discussion on AI with local Claude (and Clawdbot, Moltbot & openclaw), collaborative agents, 25 cent physical microtransactions ( quarters ), invisibility cloaks, LEGO SmartPlay and a whole lot more. Michael and Michael get things rolling with a series of intriguing innovations in local AI.  First up is a local instantiation of Claude via Ollama – see notes below for the installation instructions if you care to give this a shot.  Then, the team checks out Trae for it’s orchestration capabilities. Michael M makes the mistake of trying out one of these innovations while recording the show and nearly crashes his machine.  Then a discussion on the startup Humans& and how this company is planning for how human + digital combinations will power the future.  The post from Thomas Ricouard illustrates how agents are collaborating with one another.  Michael and Michael stay at the surface level on the whole clawdbot —> moltbot —> openclaw story which has been rapidly evolving this past week while still marveling at the speed of movement. Switching then to the makers making things, there is a fantastic example of how to enable the original microtransaction for current software.  How?  Implementing the hardware mechanism for accepting a quarter to allow the game player to continue.  Next, from MIT, a significant improvement on the umbrella by using a quadcopter and computer vision tracker to create a flying mobile shelter that protects the user from the elements.  And then, a story about an invisibility cloak from Duke in the news this week, which harkens back years – check the show notes below for prior discussions on this capability. LEGO has announced a new innovation – the SMART Play system, replete with SMART Bricks, SMART Tags and SMART Minifigures.  It will be so intriguing to see how this fits in with the LEGO robotics, FIRST LEGO League and more.  The longer arc going back to LEGO Serious Play may provide some hints. Michael and Michael wrap things up with another long arc from the show – Doom running on a plethora of devices and screens.  This time?  Doom on earbuds.  Check out the links and discussion for more. Are you considering trying out openclaw.ai ?  Why or why not?  Have your openclaw (or other) bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know!  These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it. Selected Links AI Tessl blog: Ollama helps Claude Code run locally on open-weight models trae.ai  ollama.com  “ollama run slekrem/gpt-oss-claude-code-32k:latest” TechCrunch article: Humans& thinks coordination is the next frontier for AI, and they’re building a model to prove it Agents are now brainstorming on how to be proactive instead of passive https://www.moltbook.com/post/562faad7-f9cc-49a3-8520-2bdf362606bb — Thomas Ricouard (@dimillian@mastodon.social) 2026-01-30T14:23:57.561Z Scientific American article: Moltbot—what happens when AI stops chatting and starts doing openclaw.ai  More Makers Making Tom’s Hardware article: Gaming PC charges you quarters every time you want to power it on, restoring oldest form of microtransactions — $135 in tools and supplies, plus a lifetime supply of quarters to kick it old school photo by Michael Martine, Jan 2026 Popular Science article: We may not have flying cars, but we have flying umbrellas Games discovered on the Hacker News Show HN: HN arcade National Geographic article: How scientists are making the power of invisibility a reality Games at Work e396: GAN vs GAN (for references to earlier discussion on invisibility cloaks) Forbes article: Duke Researchers Perfect The Original Invisibility Cloak Duke Stories: Beyond Materials: From Invisibility Cloaks to Satellite Communications LEGO hackster.io article: This Switch Controller Is Made of LEGOs LEGO Smart Play sets LEGO Smart Play system Games at Work e130: The Final Countdown (for LEGO Serious Play) Doom hackster.io article: This Whole Doom Thing Has Gotten Out of Hand doombuds.com  Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine

More

edited picture from Lars H Knudsen: https://www.pexels.com/photo/a-close-up-shot-of-a-llama-7845603/ Published 2 February 2026 e541 with Michael and Michael – Stories and discussion on AI with local Claude (and Clawdbot, Moltbot & openclaw), collaborative agents, 25 cent physical microtransactions ( quarters ), invisibility cloaks, LEGO SmartPlay and a whole lot more. Michael and Michael get things rolling with a series of intriguing innovations in local AI.  First up is a local instantiation of Claude via Ollama – see notes below for the installation instructions if you care to give this a shot.  Then, the team checks out Trae for it’s orchestration capabilities. Michael M makes the mistake of trying out one of these innovations while recording the show and nearly crashes his machine.  Then a discussion on the startup Humans& and how this company is planning for how human + digital combinations will power the future.  The post from Thomas Ricouard illustrates how agents are collaborating with one another.  Michael and Michael stay at the surface level on the whole clawdbot —> moltbot —> openclaw story which has been rapidly evolving this past week while still marveling at the speed of movement. Switching then to the makers making things, there is a fantastic example of how to enable the original microtransaction for current software.  How?  Implementing the hardware mechanism for accepting a quarter to allow the game player to continue.  Next, from MIT, a significant improvement on the umbrella by using a quadcopter and computer vision tracker to create a flying mobile shelter that protects the user from the elements.  And then, a story about an invisibility cloak from Duke in the news this week, which harkens back years – check the show notes below for prior discussions on this capability. LEGO has announced a new innovation – the SMART Play system, replete with SMART Bricks, SMART Tags and SMART Minifigures.  It will be so intriguing to see how this fits in with the LEGO robotics, FIRST LEGO League and more.  The longer arc going back to LEGO Serious Play may provide some hints. Michael and Michael wrap things up with another long arc from the show – Doom running on a plethora of devices and screens.  This time?  Doom on earbuds.  Check out the links and discussion for more. Are you considering trying out openclaw.ai ?  Why or why not?  Have your openclaw (or other) bots 🤖 drop our bots 🤖 a line at @gamesatwork_biz@mastodon.social (our home for now) and let us know!  These show notes were lovingly hand crafted by a real human, and not by a bot.  All rights reserved.  That’s our story and we’re sticking to it. Selected Links AI Tessl blog: Ollama helps Claude Code run locally on open-weight models trae.ai  ollama.com  “ollama run slekrem/gpt-oss-claude-code-32k:latest” TechCrunch article: Humans& thinks coordination is the next frontier for AI, and they’re building a model to prove it Agents are now brainstorming on how to be proactive instead of passive https://www.moltbook.com/post/562faad7-f9cc-49a3-8520-2bdf362606bb — Thomas Ricouard (@dimillian@mastodon.social) 2026-01-30T14:23:57.561Z Scientific American article: Moltbot—what happens when AI stops chatting and starts doing openclaw.ai  More Makers Making Tom’s Hardware article: Gaming PC charges you quarters every time you want to power it on, restoring oldest form of microtransactions — $135 in tools and supplies, plus a lifetime supply of quarters to kick it old school photo by Michael Martine, Jan 2026 Popular Science article: We may not have flying cars, but we have flying umbrellas Games discovered on the Hacker News Show HN: HN arcade National Geographic article: How scientists are making the power of invisibility a reality Games at Work e396: GAN vs GAN (for references to earlier discussion on invisibility cloaks) Forbes article: Duke Researchers Perfect The Original Invisibility Cloak Duke Stories: Beyond Materials: From Invisibility Cloaks to Satellite Communications LEGO hackster.io article: This Switch Controller Is Made of LEGOs LEGO Smart Play sets LEGO Smart Play system Games at Work e130: The Final Countdown (for LEGO Serious Play) Doom hackster.io article: This Whole Doom Thing Has Gotten Out of Hand doombuds.com  Web 11.0 mashup junkie, and co-founder / co-host of the GamesAtWork.biz podcast. My views are my own. Michael Martine

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Pitches sent
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From PodPitch users
Rank
#42893
Top 85.8% by pitch volume (Rank #42893 of 50,000)
Average rating
N/A
Ratings count may be unavailable
Reviews
1
Written reviews (when available)
Publish cadence
Several times per week
Active weekly
Episode count
52
Data updated
Feb 10, 2026
Social followers
8

Public Snapshot

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Country
United States
Language
EN-US
Language (ISO)
Release cadence
Several times per week
Latest episode date
Mon Feb 02 2026

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Audience range
Under 4K / month
Public band
Reply rate band
Under 2%
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Hidden on public pages
Replies received
Private
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Presence & Signals

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Social followers
8
Contact available
Yes
Masked on public pages
Sponsors detected
Private
Hidden on public pages
Guest format
Private
Hidden on public pages

Social links

No public profiles listed.

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Reply rate18.2%
Avg response4.1 days
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Frequently Asked Questions About Games At Work dot Biz

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What is Games At Work dot Biz about?

Your weekly dose of Gaming, Technology, and Play. Michael, Michael, and Andy have been podcasting since 2007, looking at the world of Technology, AR/VR, AI, Mobile, and Play. We search the web each week for interesting topics, and also talk about things our listeners share with us online at @gamesatwork_biz

How often does Games At Work dot Biz publish new episodes?

Several times per week

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