PodcastsRank #40726
Artwork for Generations

Generations

LeisurePodcastsSociety & CultureENunited-statesDaily or near-daily
Rating unavailable
<p>A father and daughter discuss life across their generations. Science, medicine, music, and whatever else they choose to discuss are on the table. </p>
Top 81.5% by pitch volume (Rank #40726 of 50,000)Data updated Feb 10, 2026

Key Facts

Publishes
Daily or near-daily
Episodes
62
Founded
N/A
Category
Leisure
Number of listeners
Private
Hidden on public pages

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Public snapshot
Audience: Under 4K / month
Canonical: https://podpitch.com/podcasts/generations
Cadence: Active monthly
Reply rate: Under 2%

Latest Episodes

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Gaming Across Generations

Sun Jan 25 2026

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This week, we dive into video games—what we play, what we love, what we bounce off of, and what being a “gamer” even means anymore. We talk through our very different gaming habits, from hundreds of hours in Stardew Valley and Minecraft to deep, story-driven single-player epics like Mass Effect and Assassin’s Creed. Along the way, we explore why some games feel comforting, why others feel like work, how difficulty and time shape our choices, and how gaming has changed with age, technology, and expectations. It’s a laid-back, honest conversation about play, frustration, storytelling, and why it’s okay to like what you like.   Show Notes We open with a quick check-in about extreme winter weather, frozen windows, and how different winters feel depending on where you liveWe introduce the episode’s theme: video games we love, games we don’t, and what we’re currently playingWe question what it even means to be a “gamer” in 2026, especially in a world where mobile games dominate total playtimeWe talk about how gaming habits change with age, time constraints, and life responsibilitiesAubrey walks through her most-played games:Stardew Valley as her all-time favorite, including multiple worlds, co-op play, and reaching “perfection”Minecraft as both a comfort game and a way to stay connected during long-distance relationshipsHow co-op gaming became a form of long-distance date nightWe discuss different types of games and why they appeal differently:Sandbox and simulation gamesRoguelikes and progression-based loopsLoot-driven games like Diablo and BorderlandsStory-first, single-player gamesPeter explains why story and characters are the biggest draw for him, especially in:The Mass Effect trilogy as his all-time favorite gaming experienceAssassin’s Creed Origins and Odyssey, and why Valhalla eventually felt too grindyWe talk about difficulty settings, “story mode,” and why difficulty shouldn’t be a barrier to enjoying gamesWe discuss games we want to like but don’t:Zelda: Breath of the Wild and Tears of the KingdomSuper Mario platformersWhy exploration-heavy games don’t always clickAubrey shares her experience with Cult of the Lamb, including finishing it on normal difficulty and attempting the harder survival modeWe explore It Takes Two as a co-op experience that’s fun but emotionally and mechanically demandingAubrey talks about discovering a newer, more systems-focused space game and why optimization and calm progression really work for herPeter brings up Cyberpunk 2077 as one of the best—but emotionally heavy—games he’s ever playedWe touch on party and group games:Mario KartBoomerang FuSuper Smash Bros (and character loyalty)We talk about competitive vs. solo gaming and why online multiplayer just doesn’t appeal to usPeter reflects on strategy games like Civilization—always buying them, rarely playing themWe close by agreeing that gaming doesn’t need justification: comfort games count, single-player counts, and enjoying one game deeply is enough

More

This week, we dive into video games—what we play, what we love, what we bounce off of, and what being a “gamer” even means anymore. We talk through our very different gaming habits, from hundreds of hours in Stardew Valley and Minecraft to deep, story-driven single-player epics like Mass Effect and Assassin’s Creed. Along the way, we explore why some games feel comforting, why others feel like work, how difficulty and time shape our choices, and how gaming has changed with age, technology, and expectations. It’s a laid-back, honest conversation about play, frustration, storytelling, and why it’s okay to like what you like.   Show Notes We open with a quick check-in about extreme winter weather, frozen windows, and how different winters feel depending on where you liveWe introduce the episode’s theme: video games we love, games we don’t, and what we’re currently playingWe question what it even means to be a “gamer” in 2026, especially in a world where mobile games dominate total playtimeWe talk about how gaming habits change with age, time constraints, and life responsibilitiesAubrey walks through her most-played games:Stardew Valley as her all-time favorite, including multiple worlds, co-op play, and reaching “perfection”Minecraft as both a comfort game and a way to stay connected during long-distance relationshipsHow co-op gaming became a form of long-distance date nightWe discuss different types of games and why they appeal differently:Sandbox and simulation gamesRoguelikes and progression-based loopsLoot-driven games like Diablo and BorderlandsStory-first, single-player gamesPeter explains why story and characters are the biggest draw for him, especially in:The Mass Effect trilogy as his all-time favorite gaming experienceAssassin’s Creed Origins and Odyssey, and why Valhalla eventually felt too grindyWe talk about difficulty settings, “story mode,” and why difficulty shouldn’t be a barrier to enjoying gamesWe discuss games we want to like but don’t:Zelda: Breath of the Wild and Tears of the KingdomSuper Mario platformersWhy exploration-heavy games don’t always clickAubrey shares her experience with Cult of the Lamb, including finishing it on normal difficulty and attempting the harder survival modeWe explore It Takes Two as a co-op experience that’s fun but emotionally and mechanically demandingAubrey talks about discovering a newer, more systems-focused space game and why optimization and calm progression really work for herPeter brings up Cyberpunk 2077 as one of the best—but emotionally heavy—games he’s ever playedWe touch on party and group games:Mario KartBoomerang FuSuper Smash Bros (and character loyalty)We talk about competitive vs. solo gaming and why online multiplayer just doesn’t appeal to usPeter reflects on strategy games like Civilization—always buying them, rarely playing themWe close by agreeing that gaming doesn’t need justification: comfort games count, single-player counts, and enjoying one game deeply is enough

Key Metrics

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Pitches sent
7
From PodPitch users
Rank
#40726
Top 81.5% by pitch volume (Rank #40726 of 50,000)
Average rating
N/A
Ratings count may be unavailable
Reviews
N/A
Written reviews (when available)
Publish cadence
Daily or near-daily
Active monthly
Episode count
62
Data updated
Feb 10, 2026
Social followers
10.7K

Public Snapshot

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Country
United States
Language
English
Language (ISO)
Release cadence
Daily or near-daily
Latest episode date
Sun Jan 25 2026

Audience & Outreach (Public)

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Audience range
Under 4K / month
Public band
Reply rate band
Under 2%
Public band
Response time band
Private
Hidden on public pages
Replies received
Private
Hidden on public pages

Public ranges are rounded for privacy. Unlock the full report for exact values.

Presence & Signals

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Social followers
10.7K
Contact available
Yes
Masked on public pages
Sponsors detected
No
Guest format
No

Social links

No public profiles listed.

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Audience & Growth
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Monthly listeners49,360
Reply rate18.2%
Avg response4.1 days
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Contact preview
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Sponsor signals
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Sponsor mentionsLikely
Ad-read historyAvailable
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How To Pitch Generations

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Frequently Asked Questions About Generations

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What is Generations about?

<p>A father and daughter discuss life across their generations. Science, medicine, music, and whatever else they choose to discuss are on the table. </p>

How often does Generations publish new episodes?

Daily or near-daily

How many listeners does Generations get?

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How can I pitch Generations?

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Which podcasts are similar to Generations?

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How do I contact Generations?

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