PodcastsRank #3895
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Metavertising // Metaverse Marketing

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How is marketing going to be in the metaverse? How are we are going to use it? How can marketers ensure that they're exploring possibilities to the fullest? All of these questions (and more) are being answered in my podcast, Metavertising. With many special guests from across the globe, each one with their unique skills, to help us understand the metaverse better, so that we can make sure we are exploring this next step of technology and internet to the fullest.
Top 7.8% by pitch volume (Rank #3895 of 50,000)Data updated Feb 10, 2026

Key Facts

Publishes
N/A
Episodes
51
Founded
N/A
Category
Marketing
Number of listeners
Private
Hidden on public pages

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Public snapshot
Audience: Under 4K / month
Canonical: https://podpitch.com/podcasts/metavertising-metaverse-marketing
Reply rate: Under 2%

Latest Episodes

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#51 - Next Marvel From Roblox? IP, Brainrot & Brand Playbooks w/ James Purell

Mon Dec 01 2025

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Is the next $500M entertainment franchise hiding inside a Roblox game your kids are already playing? In this Metavertising episode, Ely Santos sits down with James Purell — founder of Building Blocks, Roblox verified creator, and the mind behind one of the largest Roblox news accounts @RBXevents_ — to unpack how games like Steal a Brain Rot, Grow a Garden and Dress to Impress are quietly becoming the new Marvel-style IP factories. They dive deep into what brands get wrong on Roblox, how UGC worlds beat traditional ad formats, and why the smartest move for IP owners might be to partner with fan-made games instead of shutting them down. 🔊 In this episode, you’ll learn: Why James believes the next Marvel-level IP will emerge from UGC gaming—and why Roblox outpaces Minecraft and Fortnite for this. The Roblox numbers that matter: 112M+ DAU, record-shattering CCU peaks, and more players than all consoles combined. How a Roblox game can evolve into animated YouTube series, toys, plushies and eventually Netflix/Hulu deals—without starting with a massive budget. The “MVP startup way” to build IP: test fast with simple mechanics, AI-generated assets, then polish once the core loop and audience are proven. Why most brand-built Roblox worlds flop—and how to win instead by integrating into existing hits (think: Bridge Battles x Coca-Cola-style collabs). The simple core loop rule: how games like Plants vs Brain Rot remix proven mechanics instead of reinventing the wheel. Metrics that actually matter for brands: session time, engagement and brand interaction minutes, not just vanity visits or CCU spikes. How Adidas, Minions and Blue Lock became case studies in doing it right—by collaborating with creators, embracing culture, and even legitimizing “unofficial” fan games. Why Roblox is one of the only platforms where your brand can both advertise AND generate direct revenue from the experience itself. Whether you’re a CMO thinking about Gen Alpha, a game studio eyeing transmedia IP, or a brand wondering if Roblox is “worth it,” this episode gives you a brutally honest, battle-tested playbook. 🔗 Connect with JamesLinkedIn: James PurellX / Twitter (Roblox news & events): @RBXevents_ 🔗 Connect with ElyLinkedIn: Ely Santos 🎧 Enjoying Metavertising? Hit Follow, leave a ⭐⭐⭐⭐⭐ review, and share this episode with someone on your team who still thinks Roblox is “just a kids’ game.” #Metavertising #Roblox #UGCgaming #GenAlpha #BrandIP #MetaverseMarketing

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Is the next $500M entertainment franchise hiding inside a Roblox game your kids are already playing? In this Metavertising episode, Ely Santos sits down with James Purell — founder of Building Blocks, Roblox verified creator, and the mind behind one of the largest Roblox news accounts @RBXevents_ — to unpack how games like Steal a Brain Rot, Grow a Garden and Dress to Impress are quietly becoming the new Marvel-style IP factories. They dive deep into what brands get wrong on Roblox, how UGC worlds beat traditional ad formats, and why the smartest move for IP owners might be to partner with fan-made games instead of shutting them down. 🔊 In this episode, you’ll learn: Why James believes the next Marvel-level IP will emerge from UGC gaming—and why Roblox outpaces Minecraft and Fortnite for this. The Roblox numbers that matter: 112M+ DAU, record-shattering CCU peaks, and more players than all consoles combined. How a Roblox game can evolve into animated YouTube series, toys, plushies and eventually Netflix/Hulu deals—without starting with a massive budget. The “MVP startup way” to build IP: test fast with simple mechanics, AI-generated assets, then polish once the core loop and audience are proven. Why most brand-built Roblox worlds flop—and how to win instead by integrating into existing hits (think: Bridge Battles x Coca-Cola-style collabs). The simple core loop rule: how games like Plants vs Brain Rot remix proven mechanics instead of reinventing the wheel. Metrics that actually matter for brands: session time, engagement and brand interaction minutes, not just vanity visits or CCU spikes. How Adidas, Minions and Blue Lock became case studies in doing it right—by collaborating with creators, embracing culture, and even legitimizing “unofficial” fan games. Why Roblox is one of the only platforms where your brand can both advertise AND generate direct revenue from the experience itself. Whether you’re a CMO thinking about Gen Alpha, a game studio eyeing transmedia IP, or a brand wondering if Roblox is “worth it,” this episode gives you a brutally honest, battle-tested playbook. 🔗 Connect with JamesLinkedIn: James PurellX / Twitter (Roblox news & events): @RBXevents_ 🔗 Connect with ElyLinkedIn: Ely Santos 🎧 Enjoying Metavertising? Hit Follow, leave a ⭐⭐⭐⭐⭐ review, and share this episode with someone on your team who still thinks Roblox is “just a kids’ game.” #Metavertising #Roblox #UGCgaming #GenAlpha #BrandIP #MetaverseMarketing

Key Metrics

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Pitches sent
54
From PodPitch users
Rank
#3895
Top 7.8% by pitch volume (Rank #3895 of 50,000)
Average rating
N/A
Ratings count may be unavailable
Reviews
N/A
Written reviews (when available)
Publish cadence
N/A
Episode count
51
Data updated
Feb 10, 2026
Social followers
N/A

Public Snapshot

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Country
United States
Language
EN-US
Language (ISO)
Release cadence
N/A
Latest episode date
Mon Dec 01 2025

Audience & Outreach (Public)

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Audience range
Under 4K / month
Public band
Reply rate band
Under 2%
Public band
Response time band
Private
Hidden on public pages
Replies received
Private
Hidden on public pages

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Presence & Signals

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Social followers
N/A
Contact available
Yes
Masked on public pages
Sponsors detected
No
Guest format
No

Social links

No public profiles listed.

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Audience & Growth
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Monthly listeners49,360
Reply rate18.2%
Avg response4.1 days
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Sponsor mentionsLikely
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Frequently Asked Questions About Metavertising // Metaverse Marketing

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What is Metavertising // Metaverse Marketing about?

How is marketing going to be in the metaverse? How are we are going to use it? How can marketers ensure that they're exploring possibilities to the fullest? All of these questions (and more) are being answered in my podcast, Metavertising. With many special guests from across the globe, each one with their unique skills, to help us understand the metaverse better, so that we can make sure we are exploring this next step of technology and internet to the fullest.

How often does Metavertising // Metaverse Marketing publish new episodes?

Metavertising // Metaverse Marketing publishes on a variable schedule.

How many listeners does Metavertising // Metaverse Marketing get?

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