PodcastsRank #12919
Artwork for NXTLVL Experience Design

NXTLVL Experience Design

TechnologyPodcastsArtsENunited-statesDaily or near-daily
5 / 513 ratings
NXTLVL Experience Design will bring you daring and different dialogues about “DATA: Design, Architecture, Technology and the Arts.” You’ll hear from provocateurs for whom disruption and transformation are a way of engaging in work and play everyday. My guests will include thought leaders who are driven by a passion to create the ‘new possible’ and promote new paradigms of experience into the mainstream. Designers from all disciplines. Architects who are changing the landscape of the built world. Techno-philes – visionaries who make deeply sensory-based but digitally-mediated experiences. And I’ll explore the transformative process of creativity with artists of all sorts.
Top 25.8% by pitch volume (Rank #12919 of 50,000)Data updated Feb 10, 2026

Key Facts

Publishes
Daily or near-daily
Episodes
90
Founded
N/A
Category
Technology
Number of listeners
Private
Hidden on public pages

Listen to this Podcast

Pitch this podcast
Get the guest pitch kit.
Book a quick demo to unlock the outreach details you actually need before you hit send.
  • Verified contact + outreach fields
  • Exact listener estimates (not just bands)
  • Reply rate + response timing signals
10 minutes. Friendly walkthrough. No pressure.
Book a demo
Public snapshot
Audience: Under 4K / month
Canonical: https://podpitch.com/podcasts/nxtlvl-experience-design
Cadence: Active weekly
Reply rate: 35%+

Latest Episodes

Back to top

EP. 85 THE ART AND ZENGENIUS OF VISUAL MERCHANDISING with Joe Baer, CEO / Creative Director, ZenGenius Inc.

Fri Feb 06 2026

Listen

ABOUT JOE BAER: Joe’s LinkedIn profile: linkedin.com/in/joe-baer-4479385 Websites: zengenius.com  visual911.com  Email: jbaer@zengenius.com BIO: Joe is the Co-Founder, Creative Director, and CEO of ZenGenius, Inc., an experiential design firm specializing in visual merchandising and event design. Headquartered in Columbus, Ohio, Joe brings over three decades of mastery in innovative leadership and creative direction to the design, visual merchandising and special events industries.  He has extensive knowledge of the customer journey from working in stores for decades and is a seasoned public speaker who has traveled the world to inspire and educate others through the art of visual merchandising, design and special events. Additionally, Joe has contributed his retail know-how to multiple publications, authored The Art of Visual Merchandising: Short North, and created one of my favorite events in the retail industry the Iron Merchant Challenge, a popular interactive visual merchandising competition held annually at the International Retail Design Conference.  Joe’s passion for the world of design is evident in his role as President of the PAVE Global leadership board - a 501(c)(3) charitable foundation with the mission to support, connect, and inspire the next generation of professionals in the retail design, visual merchandising, and consumer environments industry.  He also holds Advisory Board roles at Columbus College of Art and Design and VMSD Magazine.  SHOW INTRO Welcome to Episode 85! of the NXTLVL Experience Design podcast… In every episode we follow our catch phrase of having “Dynamic Dialogues About DATA: Design, Architecture, Technology and the Arts.”  And as we continue on this journey, we’ll have guests that are thought provoking futurists, AI technology mavens, retailers, international hotel design executives as well as designers and architects of brand experience places. We’ll talk with authors and people focused on wellness and sustainable design practices as well as neuroscientists who will continue to help us look at the built environment and the connections between our mind-body and the built world around us. If you like what you hear on the NXTLVL Experience Design show, make sure to subscribe, like, comment and share with colleagues, friends and family. The NXTLVL Experience Design podcast is always grateful for the support of VMSD magazine. VMSD brings us, in the brand experience world, the International Retail Design Conference. I think the IRDC is one of the best retail design conferences that there is bringing together the world of retailers, brands and experience place makers every year for two days of engaging conversations and pushing us to keep on talking about what makes retailing relevant.  You will find the archive of the NXTLVL Experience Design podcast on VMSD.com. Thanks also goes to Shop Association the only global retail trade association dedicated to elevating the in-store experience.  SHOP Association represents companies and affiliates from 25 countries and brings value to their members through research, networking, education, events and awards. Check then out on SHOPAssociation.org  Today, EPISODE 85… I talk with Joe Baer of Zen Genius an experiential design firm specializing in visual merchandising and event design. Joe had spent more than 3 decades working the in the retail industry bringing visual merchandising know-how to the creation of emotionally resonant branded places. Visual merchandising is allot more than simply making things look good in a store. It’s very much about 3D storytelling, sensory experiences, emotions and making places sing as Joe explains. We’ll get there in a minute but... first a few thoughts… *                     *                          *                          * Monique worked in the visual merchandising department she was the director there and I was the director in the interior design department  our two programs ran concurrently we shared some students across our programs but we seldom actually shared lunch And so it was slightly strange but intriguing that she invited me to have lunch with her across the street from the college at a little Thai place We sat down, talked about students and then - more as a throw away - she said “they want me to go to Singapore…” And I waited for the next sentence. “But I don't really want to go to Singapore.” she said. “I'd have to leave here. I'd have to leave my son who's thinking about collage a few years and I'd really just prefer to stay in Montreal.” And then there was a silence. “Singapore?!” I said. “I don't even know where Singapore is. That's in Southeast Asia, right? “ “yeah, it's like on the other side of the world.” she said. “Sounds exotic. I'd go for sure. Besides, I love Chinese food. I could eat it every day.” “Really?” she said . “Sure, why not? I'd love to go. I love the whole idea of adventure.”  “Well anyway,” she said, “I don’t know what they are going to do if I don’t go. It’s to be the Director of the visual merchandising program in an international fashion school and they’ve got no one else who could do it.”  “No seriously, I’d go. I mean I have no idea about what you do and… I’m a guy and that means genetically I actually don’t like shopping and I’ve only ever designed the escalator and fountain at the Eaton center.  But let them know that I’d do it.” We finished lunch, climbed over the snowbank of freshly plowed snow, crossed the street to get back for afternoon classes and a few weeks later I was walking down the stairs of a plane in the stultifying humidity at Changi airport. Monday morning, I was the program Director of the Visual Merchandising Department at LaSalle International Fashion School … in Singapore… and… I had no idea what I was doing but knew my career had taken a significant and abrupt turn. The world of retail design had found me, and I never looked back for the next 20 years. Over those 20 plus years I learned from some masters in retail design and visual merchandising. I arrived in New York after a year, spent an afternoon with Gene Moore, was introduced to Peter Glenn and ended up working with Joe Weishar New Vision Studios. I spent the next four years listening to and watching Joe talk about visual merchandising practice as both art and retail strategy. For Joe Weishar visual merchandising wasn't just a display tactic but was a creative discipline that blended art, design and retail psychology.  He merged visual perception and design principles and he would layout a store or a wall with the same mechanics of laying out a composition of a painting – proportions, scale, focal points. He celebrated Visual merchandising as an art form that shaped memorable experiences rather than simply placing products on the shelves All of those basic art principles were things that I was deeply familiar with. I had been in private art studios that my parents put me in at the age of nine because they recognized my passion for painting. I had gone to architecture school and spent the first eight years of my career doing traditional architectural projects – museums, libraries, houses, schools… that sort of thing and I taught the design same principles of scale proportion, balance, color, harmony and how you could use those things ultimately to tell a story to students in a College’s interior design program in Montreal. Even in those early years of my career in the late 90s, I was learning that retail stores needed to be engaging the senses, and we should be thinking about creatively implementing textures, variations in lighting as well as sound and scent and not just focusing on what customers would experience with their eyes. I was learning that the senses were conduits for emotion and memory - that if you implemented design principles and thoughtful sensory-based visual merchandising elements correctly, that they would help to fill shopping baskets and engage customers in long-term relationships with a brand.  These sorts of environments that engaged the senses would increase loyalty and invite return visits because, in the end, the store was simply a backdrop, a theater set for the full-bodied experience of a brand where main feature was the merchandise. If you thought of merchandise as elements in a composition and wrapped them in memorable display moments, it could make stores sing. This sort of thinking positioned retail as experience design rather than a purely commercial layout. The goods were a necessary part of the equation to be sure, but as I working through the foundational years of a retail design career, I saw that great retail places were more than a depository for stuff to be consumed, they had a palpable emotional resonance, they had soul.  It was remarkable to me then, as a young retail architect, that we were designing with the purpose of selling…but it was more than that. Great stores fulfilled basic needs, desires and dreams. They were places for relationship building, with people as well as brands. They were story telling places that helped to message group belonging, wellbeing, connection and status. They were places where displays weren’t random; they were meant to guide customers through a narrative journey. Every element was intentional, geared towards telling a brand story that invited the customer to participate in the story’s unfolding. All of the effort that the designers, merchants and visual teams put into making the store wasn’t just about “making it look good,” but making it work well.  The design and visual strategy had to be grounded in retail metrics and customer behavior. In the end, our job as co-authors of this retail experience script was to move product. We would calculate merchandising units per square foot. We

More

ABOUT JOE BAER: Joe’s LinkedIn profile: linkedin.com/in/joe-baer-4479385 Websites: zengenius.com  visual911.com  Email: jbaer@zengenius.com BIO: Joe is the Co-Founder, Creative Director, and CEO of ZenGenius, Inc., an experiential design firm specializing in visual merchandising and event design. Headquartered in Columbus, Ohio, Joe brings over three decades of mastery in innovative leadership and creative direction to the design, visual merchandising and special events industries.  He has extensive knowledge of the customer journey from working in stores for decades and is a seasoned public speaker who has traveled the world to inspire and educate others through the art of visual merchandising, design and special events. Additionally, Joe has contributed his retail know-how to multiple publications, authored The Art of Visual Merchandising: Short North, and created one of my favorite events in the retail industry the Iron Merchant Challenge, a popular interactive visual merchandising competition held annually at the International Retail Design Conference.  Joe’s passion for the world of design is evident in his role as President of the PAVE Global leadership board - a 501(c)(3) charitable foundation with the mission to support, connect, and inspire the next generation of professionals in the retail design, visual merchandising, and consumer environments industry.  He also holds Advisory Board roles at Columbus College of Art and Design and VMSD Magazine.  SHOW INTRO Welcome to Episode 85! of the NXTLVL Experience Design podcast… In every episode we follow our catch phrase of having “Dynamic Dialogues About DATA: Design, Architecture, Technology and the Arts.”  And as we continue on this journey, we’ll have guests that are thought provoking futurists, AI technology mavens, retailers, international hotel design executives as well as designers and architects of brand experience places. We’ll talk with authors and people focused on wellness and sustainable design practices as well as neuroscientists who will continue to help us look at the built environment and the connections between our mind-body and the built world around us. If you like what you hear on the NXTLVL Experience Design show, make sure to subscribe, like, comment and share with colleagues, friends and family. The NXTLVL Experience Design podcast is always grateful for the support of VMSD magazine. VMSD brings us, in the brand experience world, the International Retail Design Conference. I think the IRDC is one of the best retail design conferences that there is bringing together the world of retailers, brands and experience place makers every year for two days of engaging conversations and pushing us to keep on talking about what makes retailing relevant.  You will find the archive of the NXTLVL Experience Design podcast on VMSD.com. Thanks also goes to Shop Association the only global retail trade association dedicated to elevating the in-store experience.  SHOP Association represents companies and affiliates from 25 countries and brings value to their members through research, networking, education, events and awards. Check then out on SHOPAssociation.org  Today, EPISODE 85… I talk with Joe Baer of Zen Genius an experiential design firm specializing in visual merchandising and event design. Joe had spent more than 3 decades working the in the retail industry bringing visual merchandising know-how to the creation of emotionally resonant branded places. Visual merchandising is allot more than simply making things look good in a store. It’s very much about 3D storytelling, sensory experiences, emotions and making places sing as Joe explains. We’ll get there in a minute but... first a few thoughts… *                     *                          *                          * Monique worked in the visual merchandising department she was the director there and I was the director in the interior design department  our two programs ran concurrently we shared some students across our programs but we seldom actually shared lunch And so it was slightly strange but intriguing that she invited me to have lunch with her across the street from the college at a little Thai place We sat down, talked about students and then - more as a throw away - she said “they want me to go to Singapore…” And I waited for the next sentence. “But I don't really want to go to Singapore.” she said. “I'd have to leave here. I'd have to leave my son who's thinking about collage a few years and I'd really just prefer to stay in Montreal.” And then there was a silence. “Singapore?!” I said. “I don't even know where Singapore is. That's in Southeast Asia, right? “ “yeah, it's like on the other side of the world.” she said. “Sounds exotic. I'd go for sure. Besides, I love Chinese food. I could eat it every day.” “Really?” she said . “Sure, why not? I'd love to go. I love the whole idea of adventure.”  “Well anyway,” she said, “I don’t know what they are going to do if I don’t go. It’s to be the Director of the visual merchandising program in an international fashion school and they’ve got no one else who could do it.”  “No seriously, I’d go. I mean I have no idea about what you do and… I’m a guy and that means genetically I actually don’t like shopping and I’ve only ever designed the escalator and fountain at the Eaton center.  But let them know that I’d do it.” We finished lunch, climbed over the snowbank of freshly plowed snow, crossed the street to get back for afternoon classes and a few weeks later I was walking down the stairs of a plane in the stultifying humidity at Changi airport. Monday morning, I was the program Director of the Visual Merchandising Department at LaSalle International Fashion School … in Singapore… and… I had no idea what I was doing but knew my career had taken a significant and abrupt turn. The world of retail design had found me, and I never looked back for the next 20 years. Over those 20 plus years I learned from some masters in retail design and visual merchandising. I arrived in New York after a year, spent an afternoon with Gene Moore, was introduced to Peter Glenn and ended up working with Joe Weishar New Vision Studios. I spent the next four years listening to and watching Joe talk about visual merchandising practice as both art and retail strategy. For Joe Weishar visual merchandising wasn't just a display tactic but was a creative discipline that blended art, design and retail psychology.  He merged visual perception and design principles and he would layout a store or a wall with the same mechanics of laying out a composition of a painting – proportions, scale, focal points. He celebrated Visual merchandising as an art form that shaped memorable experiences rather than simply placing products on the shelves All of those basic art principles were things that I was deeply familiar with. I had been in private art studios that my parents put me in at the age of nine because they recognized my passion for painting. I had gone to architecture school and spent the first eight years of my career doing traditional architectural projects – museums, libraries, houses, schools… that sort of thing and I taught the design same principles of scale proportion, balance, color, harmony and how you could use those things ultimately to tell a story to students in a College’s interior design program in Montreal. Even in those early years of my career in the late 90s, I was learning that retail stores needed to be engaging the senses, and we should be thinking about creatively implementing textures, variations in lighting as well as sound and scent and not just focusing on what customers would experience with their eyes. I was learning that the senses were conduits for emotion and memory - that if you implemented design principles and thoughtful sensory-based visual merchandising elements correctly, that they would help to fill shopping baskets and engage customers in long-term relationships with a brand.  These sorts of environments that engaged the senses would increase loyalty and invite return visits because, in the end, the store was simply a backdrop, a theater set for the full-bodied experience of a brand where main feature was the merchandise. If you thought of merchandise as elements in a composition and wrapped them in memorable display moments, it could make stores sing. This sort of thinking positioned retail as experience design rather than a purely commercial layout. The goods were a necessary part of the equation to be sure, but as I working through the foundational years of a retail design career, I saw that great retail places were more than a depository for stuff to be consumed, they had a palpable emotional resonance, they had soul.  It was remarkable to me then, as a young retail architect, that we were designing with the purpose of selling…but it was more than that. Great stores fulfilled basic needs, desires and dreams. They were places for relationship building, with people as well as brands. They were story telling places that helped to message group belonging, wellbeing, connection and status. They were places where displays weren’t random; they were meant to guide customers through a narrative journey. Every element was intentional, geared towards telling a brand story that invited the customer to participate in the story’s unfolding. All of the effort that the designers, merchants and visual teams put into making the store wasn’t just about “making it look good,” but making it work well.  The design and visual strategy had to be grounded in retail metrics and customer behavior. In the end, our job as co-authors of this retail experience script was to move product. We would calculate merchandising units per square foot. We

Key Metrics

Back to top
Pitches sent
25
From PodPitch users
Rank
#12919
Top 25.8% by pitch volume (Rank #12919 of 50,000)
Average rating
5.0
From 13 ratings
Reviews
2
Written reviews (when available)
Publish cadence
Daily or near-daily
Active weekly
Episode count
90
Data updated
Feb 10, 2026
Social followers
5.7K

Public Snapshot

Back to top
Country
United States
Language
English
Language (ISO)
Release cadence
Daily or near-daily
Latest episode date
Fri Feb 06 2026

Audience & Outreach (Public)

Back to top
Audience range
Under 4K / month
Public band
Reply rate band
35%+
Public band
Response time band
3–6 days
Public band
Replies received
1–5
Public band

Public ranges are rounded for privacy. Unlock the full report for exact values.

Presence & Signals

Back to top
Social followers
5.7K
Contact available
Yes
Masked on public pages
Sponsors detected
Yes
Guest format
Yes

Social links

No public profiles listed.

Demo to Unlock Full Outreach Intelligence

We publicly share enough context for discovery. For actionable outreach data, unlock the private blocks below.

Audience & Growth
Demo to unlock
Monthly listeners49,360
Reply rate18.2%
Avg response4.1 days
See audience size and growth. Demo to unlock.
Contact preview
d***@hidden
Get verified host contact details. Demo to unlock.
Sponsor signals
Demo to unlock
Sponsor mentionsLikely
Ad-read historyAvailable
View sponsorship signals and ad read history. Demo to unlock.
Book a demo

How To Pitch NXTLVL Experience Design

Back to top

Want to get booked on podcasts like this?

Become the guest your future customers already trust.

PodPitch helps you find shows, draft personalized pitches, and hit send faster. We share enough public context for discovery; for actionable outreach data, unlock the private blocks.

  • Identify shows that match your audience and offer.
  • Write pitches in your voice (nothing sends without you).
  • Move from “maybe later” to booked interviews faster.
  • Unlock deeper outreach intelligence with a quick demo.

This show is Rank #12919 by pitch volume, with 25 pitches sent by PodPitch users.

Book a demoBrowse more shows10 minutes. Friendly walkthrough. No pressure.
5 / 513 ratings
Ratings13
Written reviews2

We summarize public review counts here; full review text aggregation is not shown on PodPitch yet.

Frequently Asked Questions About NXTLVL Experience Design

Back to top

What is NXTLVL Experience Design about?

NXTLVL Experience Design will bring you daring and different dialogues about “DATA: Design, Architecture, Technology and the Arts.” You’ll hear from provocateurs for whom disruption and transformation are a way of engaging in work and play everyday. My guests will include thought leaders who are driven by a passion to create the ‘new possible’ and promote new paradigms of experience into the mainstream. Designers from all disciplines. Architects who are changing the landscape of the built world. Techno-philes – visionaries who make deeply sensory-based but digitally-mediated experiences. And I’ll explore the transformative process of creativity with artists of all sorts.

How often does NXTLVL Experience Design publish new episodes?

Daily or near-daily

How many listeners does NXTLVL Experience Design get?

PodPitch shows a public audience band (like "Under 4K / month"). Book a demo to unlock exact audience estimates and how we calculate them.

How can I pitch NXTLVL Experience Design?

Use PodPitch to access verified outreach details and pitch recommendations for NXTLVL Experience Design. Start at https://podpitch.com/try/1.

Which podcasts are similar to NXTLVL Experience Design?

This page includes internal links to similar podcasts. You can also browse the full directory at https://podpitch.com/podcasts.

How do I contact NXTLVL Experience Design?

Public pages only show a masked contact preview. Book a demo to unlock verified email and outreach fields.

Quick favor for your future self: want podcast bookings without the extra mental load? PodPitch helps you find shows, draft personalized pitches, and hit send faster.