PodcastsRank #12520
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Developer Voices

TechnologyPodcastsNewsTech NewsENunited-states
5 / 5
Discover the future of software from the people making it happen.Listen to some of the smartest developers we know talk about what they're working on, how they're trying to move the industry forward, and what you can learn from it. You might find the solution to your next architectural headache, pick up a new programming language, or just hear some good war stories from the frontline of technology.Join your host Kris Jenkins as we try to figure out what tomorrow's computing will look like the best way we know how - by listening directly to the developers' voices.
Top 25% by pitch volume (Rank #12520 of 50,000)Data updated Feb 10, 2026

Key Facts

Publishes
N/A
Episodes
102
Founded
N/A
Category
Technology
Number of listeners
Private
Hidden on public pages

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Public snapshot
Audience: Under 4K / month
Canonical: https://podpitch.com/podcasts/developer-voices
Reply rate: 5–10%

Latest Episodes

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Building the SpacetimeDB Database, Game-First (with Tyler Cloutier)

Wed Feb 04 2026

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Eighteen months ago, Tyler Cloutier appeared on the show with what sounded like an ambitious (some might say crazy) plan: build a new distributed database from scratch, then use it to power a massively multiplayer online game. That's two of the hardest problems in software, tackled simultaneously. But sometimes the best infrastructure comes from solving your own impossible problems. The game, Bitcraft, has now launched on Steam. SpacetimeDB has hit version 1.0. And Tyler returns to share what actually happened when theory met production reality. We cover the launch day performance disasters (including a cascading failure caused by logging while holding a lock), why single-threaded execution running entirely from L1 cache can outperform sophisticated multi-threaded approaches by two orders of magnitude, and how the database's reducer model - borrowed from functional programming - enables zero-downtime code deployments. We also get into how SpacetimeDB is expanding beyond games with TypeScript support and React hooks that make building real-time multiplayer web apps surprisingly simple. If you're building anything where multiple users need to see the same data update in real time - which, as Tyler points out, describes most successful applications from Figma to Facebook - SpacetimeDB's approach of treating every app as a multiplayer game might be worth understanding. -- Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices Support Developer Voices on YouTube: https://www.youtube.com/@DeveloperVoices/join SpacetimeDB: https://spacetimedb.com/ SpacetimeDB on GitHub: https://github.com/clockworklabs/SpacetimeDB Our previous episode with Tyler: https://youtu.be/roEsJcQYjd8Clockwork Labs: https://clockworklabs.io/ Bitcraft Online: https://bitcraftonline.com/ Bitcraft on Steam: https://store.steampowered.com/app/3454650/BitCraft_Online WebAssembly: https://webassembly.org/ Flecs (ECS for C/C++): https://www.flecs.dev/flecs/ TigerBeetle: https://tigerbeetle.com/ CockroachDB: https://www.cockroachlabs.com/ Google Cloud Spanner: https://cloud.google.com/spanner Erlang: https://www.erlang.org/ Apache Kafka: https://kafka.apache.org/ Tyler Cloutier on X: https://x.com/TylerFCloutier Tyler Cloutier on LinkedIn: https://www.linkedin.com/in/tylercloutier/ -- Kris on Bluesky: https://bsky.app/profile/krisajenkins.bsky.social Kris on Mastodon: http://mastodon.social/@krisajenkins Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/ 0:00 Intro 2:01 The Architecture of SpacetimeDB 5:01 Client-Side Prediction in Multiplayer Games 11:00 Reducers and Event Streaming 15:00 Launching Bitcraft on Steam 19:00 Debugging Launch Performance Problems 26:56 Hot-Swapping Server Code Without Downtime 30:01 In-Memory Tables and Query Optimization 42:00 Is SpacetimeDB Only For Games? 51:00 Performance Benchmarking For Web Workloads 55:00 Why Single-Threaded Beats Multi-Threaded 1:00:01 Multi-Version Concurrency Control Trade-offs 1:05:01 Sharding Data Across Multiple Nodes 1:10:56 Inter-Module Communication and Actor Models 1:17:00 Replication and the Write-Ahead Log 1:24:00 Supported Client Languages 1:29:00 Getting Started With SpacetimeDB 1:39:02 Outro

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Eighteen months ago, Tyler Cloutier appeared on the show with what sounded like an ambitious (some might say crazy) plan: build a new distributed database from scratch, then use it to power a massively multiplayer online game. That's two of the hardest problems in software, tackled simultaneously. But sometimes the best infrastructure comes from solving your own impossible problems. The game, Bitcraft, has now launched on Steam. SpacetimeDB has hit version 1.0. And Tyler returns to share what actually happened when theory met production reality. We cover the launch day performance disasters (including a cascading failure caused by logging while holding a lock), why single-threaded execution running entirely from L1 cache can outperform sophisticated multi-threaded approaches by two orders of magnitude, and how the database's reducer model - borrowed from functional programming - enables zero-downtime code deployments. We also get into how SpacetimeDB is expanding beyond games with TypeScript support and React hooks that make building real-time multiplayer web apps surprisingly simple. If you're building anything where multiple users need to see the same data update in real time - which, as Tyler points out, describes most successful applications from Figma to Facebook - SpacetimeDB's approach of treating every app as a multiplayer game might be worth understanding. -- Support Developer Voices on Patreon: https://patreon.com/DeveloperVoices Support Developer Voices on YouTube: https://www.youtube.com/@DeveloperVoices/join SpacetimeDB: https://spacetimedb.com/ SpacetimeDB on GitHub: https://github.com/clockworklabs/SpacetimeDB Our previous episode with Tyler: https://youtu.be/roEsJcQYjd8Clockwork Labs: https://clockworklabs.io/ Bitcraft Online: https://bitcraftonline.com/ Bitcraft on Steam: https://store.steampowered.com/app/3454650/BitCraft_Online WebAssembly: https://webassembly.org/ Flecs (ECS for C/C++): https://www.flecs.dev/flecs/ TigerBeetle: https://tigerbeetle.com/ CockroachDB: https://www.cockroachlabs.com/ Google Cloud Spanner: https://cloud.google.com/spanner Erlang: https://www.erlang.org/ Apache Kafka: https://kafka.apache.org/ Tyler Cloutier on X: https://x.com/TylerFCloutier Tyler Cloutier on LinkedIn: https://www.linkedin.com/in/tylercloutier/ -- Kris on Bluesky: https://bsky.app/profile/krisajenkins.bsky.social Kris on Mastodon: http://mastodon.social/@krisajenkins Kris on LinkedIn: https://www.linkedin.com/in/krisjenkins/ 0:00 Intro 2:01 The Architecture of SpacetimeDB 5:01 Client-Side Prediction in Multiplayer Games 11:00 Reducers and Event Streaming 15:00 Launching Bitcraft on Steam 19:00 Debugging Launch Performance Problems 26:56 Hot-Swapping Server Code Without Downtime 30:01 In-Memory Tables and Query Optimization 42:00 Is SpacetimeDB Only For Games? 51:00 Performance Benchmarking For Web Workloads 55:00 Why Single-Threaded Beats Multi-Threaded 1:00:01 Multi-Version Concurrency Control Trade-offs 1:05:01 Sharding Data Across Multiple Nodes 1:10:56 Inter-Module Communication and Actor Models 1:17:00 Replication and the Write-Ahead Log 1:24:00 Supported Client Languages 1:29:00 Getting Started With SpacetimeDB 1:39:02 Outro

Key Metrics

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Pitches sent
26
From PodPitch users
Rank
#12520
Top 25% by pitch volume (Rank #12520 of 50,000)
Average rating
5.0
Ratings count may be unavailable
Reviews
5
Written reviews (when available)
Publish cadence
N/A
Episode count
102
Data updated
Feb 10, 2026
Social followers
36.9K

Public Snapshot

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Country
United States
Language
English
Language (ISO)
Release cadence
N/A
Latest episode date
Wed Feb 04 2026

Audience & Outreach (Public)

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Audience range
Under 4K / month
Public band
Reply rate band
5–10%
Public band
Response time band
30+ days
Public band
Replies received
6–20
Public band

Public ranges are rounded for privacy. Unlock the full report for exact values.

Presence & Signals

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Social followers
36.9K
Contact available
Yes
Masked on public pages
Sponsors detected
Yes
Guest format
Yes

Social links

No public profiles listed.

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Audience & Growth
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Monthly listeners49,360
Reply rate18.2%
Avg response4.1 days
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5 / 5
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Frequently Asked Questions About Developer Voices

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What is Developer Voices about?

Discover the future of software from the people making it happen.Listen to some of the smartest developers we know talk about what they're working on, how they're trying to move the industry forward, and what you can learn from it. You might find the solution to your next architectural headache, pick up a new programming language, or just hear some good war stories from the frontline of technology.Join your host Kris Jenkins as we try to figure out what tomorrow's computing will look like the best way we know how - by listening directly to the developers' voices.

How often does Developer Voices publish new episodes?

Developer Voices publishes on a variable schedule.

How many listeners does Developer Voices get?

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